Which would make the NEXT thing stick out like a sore thumb.Īnd this has been going on FOR FIVE YEARS NOW.īy the time we were done, we had re-written every bit of the sim. So THEN we would have to address THAT thing. Every time we would do something RIGHT, it would make something ELSE in the sim look WRONG. And once we had all the packed snow and scraped ice and puddles, the artists started showing up with their next-gen ground vehicles, the art so incredible that you feel like you are looking at a real push-cart… until the cart didn’t STOP for a few moments to attach the tow-bar, which broke the illusion! So now the ground service trucks had to MOVE more realistically! And STOP between jobs. But that did not look right when there was SNOW elsewhere: We had to have patches of SNOW on the pavement, but if we just had white, fluffy, fresh-fallen snow it would look wrong because we all know the snow on any airport ramp will be soon be plowed and what is left will be packed-down. But that water looked SO WRONG when it was cold, so we had to have ice. All of a sudden, with all this accurate lighting, it suddenly looked wrong to have just flat-colored pavement when the rain was coming down: So we needed puddles. But then, compared to a sunny day, it didn’t look right when it was RAINING. It just looked lame compared to the physics-based lighting on the airplanes. This sounds like an interesting feature, but as soon as we did it, something suddenly became apparent: Compared to the excellent new airplane lighting, the airport PAVEMENT didn’t look right any more, by comparison. ![]() X-Plane 12 has been an interesting release because we had to rewrite… everything.īen started tracking watts per meter from the sun and stuff like that onto the material properties of whatever metal an airplane was made of, and the next thing you know our LIGHTING was based on the LAWS OF PHYSICS! OK, fine.
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